/*------------------------------------------------
<> Platform Abstraction Layer header
<> 2008.07.31 - Robert Vanca
<> v0.3
--------------------------------------------------*/
#pragma once
#ifndef _BASELIB_PAL_H
#define _BASELIB_PAL_H

//PLATFORM ABSTRACTION LAYER!
//THIS HEADER INCLUDES EVERYTHING PLATFORM DEPENDENT

//Platform specific includes
#include <windows.h>

//KEEP CLEAN THIS SHIT!
//Platform dependent
#include "GDIFrameBuffer.h" //a frame buffer implementation of GDI
#include "WM_Messages.h" //Windows Message translation

#endif //_BASELIB_PAL_H